News:
07-14-2010, 00:27: Free Flinker retires - Welcome to the new Moderator Androdion
01-20-2010, 10:32: Ad Spam Warning
05-26-2009, 17:50: SpellForce 2 - Faith in Destiny
04-08-2008, 19:57: Current Patch Info for SF1 & 2

Welcome to the official SpellForce board.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Go Back   SpellForce - Official Board > SpellForce - English Forum > SpellForce 1 > General Discussion
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

General Discussion General Discussion related to SpellForce.

Reply
 
Thread Tools
Old 10-19-2007, 15:04   #1
Shila
Registered User
 
Join Date: Oct 2007
Age: 18
Posts: 6
cheats (translated from german)

I found out that there was a german thread with all cheats, but there was not such thread in english. I decided to translate them myself as far a i could, not everything might be translated correct or need a better discription, those will be marked red.
(some parts are done with a translator)

Spellforce 1 - Cheats are working with all Spellforce 1 versions including the addons

General information
Activating the console with CTRL and "+". (could be CTRL + "[" on english keyboard layouts)
With ESC the console will close.
You can switch trough codes you entered previously with the up- and down arrow.

(x) means that you will have to enter a amount/place (numbers)
Commands with a (1) can be inverted with (0).
The command SetHour changes the time only optically.

On the top of the console are some "Registered Objects". You get some commands for nearly all of them by typing the object and the command "Help()"
Example: Sky:Help ()

Cheats
Application:SetGodMode (1) - Immortality (only prevents you from dying you will still lose health)
Application:GiveMeGoods (x) - x units of each raw material
Application:SetNoManaUsage (1) - You won't use mana for Spells
Application:FastHeroCast (1) - Heroes get created fast
Application:SetBuildingFastBuildMode (1) - fast building
Application:SetFigureTechTreeMode (1) - all unit plans available
Application:SetBuildingTechTreeMode (1) - all building plans available
UnExplored:Enable (0) - The whole map is uncovered


Other instructions
Application:AddTimer (x, y, x)
Application:StartTimer () - Starts the added timer
Application:Test_FigureVanish ()
Application:Log ()
Application:TeleportAvatar (x,x)

AppSession:
AppSession:SetPauseMode (1) - Pauses the game. All control elements stay active and all instructions get done by by removing the command. (Type the same cheat with (0))
AppSession:SetTimeMultiplier (x) - Activates the fast-motion mode. All animations are done faster. (x = 0=no animation; 1=normal animation speed; starting from 2 = faster animation speed)

Atmosphere:
Atmosphere:TimeLock (1) - Holds on time, restart the time with (0)
Atmosphere:SetHour (x) - Adjusts the time (x = 0-24)
Atmosphere:SetAngle (x) The radius of the sun (x=0-x; 1-177 = day (89=noon, the sun is at the highest point) 178-351 = night on!!TimeLock must be on!!)

Camera:
Camera:ScriptAddLookAt (x, x, x, x, x, x) - x=number
Camera:ScriptAddLookAtRelative (x, x, x, x, x, x, x) - x=number
Camera:ScriptAddMoveTo (x, x, x, x, x, x) - x=number
Camera:ScriptAddMoveToRelative (x, x, x, x, x, x, x) - x=Number
Camera:ScriptAddSpline (x) - x=any number
Camera:ScriptAddDeploy (x, x, x, x, x, x, x, x) - x=number
Camera:ScriptReset () - Deletes the Camera Scripts
Camera:ScriptStart () - Starts Camera Scripts
Camera:MotionSpline_Reset ()

Camera:MotionSpline_SetBehaviour (x) - x=number
Camera:MotionSpline_AddSplinePoint (x, x, x) - x=number
Camera:MotionSpline_SetMovementLength (x) - x=number
Camera:MotionSpline_SetCorrection (x) - x=number
Camera:MotionSpline_SetSlowDown (x) - x=Number
Camera:ScriptSplineLookAtPosition (x, x, x) - x=number
Camera:ScriptSplineLookAtApproachingModifier (x) - x=number
Camera:ScriptSplineModifyCursorSpeed (x) x=Number
Camera:ScriptSplineModifyCursorSpeedModifier (x) - x=Number
Camera:ScriptSplineLookAtNpc (x) - x=Number
Camera:ScriptSplineAddTargetLookAtOffset (x, x, x) - x=Number

DebugInfo:
DebugInfo:LoadConfig (x) - x=number loads the Config
DebugInfo:SaveConfig (x)
- x=number stores the Config

GameControl:
GameControl:SetCameraMode (x) - Enables to swutch between different cameramodi (0=locked Freelook, 1=Freelook (without terrain collision), 2=normale view (Avatar), 3=Fixlook, 4=Freelook (with terrain Collision) in the Freelook mode you can move with the arrow keys. The height is steered with the zoom function)
GameControl:GetMousePosGrid (x,x) - x=number

GameView:
GameView:Mode_ShowDebugOn () - Switches the world block debuger on.
GameView:Mode_ShowDebugOff () - Switches the world block debuger off.
GameView:Mode_DrawElementOff (x) - Switches a certain map object off (1=all objects; 2=Ocean around the map; 3=Sky)


GdsMain:

GdsMain:Dump ()
GdsMain:DumpQuestBook ()
GdsMain:WatchNpc (x)
- x=number
GdsMain:UnwatchNpc (x) - x=number
GdsMain:WatchVar (x,x) - x=number
GdsMain:UnwatchVar (x,x) - x=number
GdsMain:SetVariableInt (x, x, x) - x=number
GdsMain:SetQuestState (x,x) - x=number

Illumination:
Illumination:Brightness (x) - x=0-4 the brightness of the objects is hereby set

ObjectLibrary:
ObjectLibrary:AddNewEquipment (x) or (x,x)
ObjectLibrary:CreateNewFigure (x,x)
ObjectLibrary:AddObject(x, x)
ObjectLibrary:CreateNewEffect (< name >)
- Name of an effect (no idea)
ObjectLibrary:AddNewMonument (x)
ObjectLibrary:GetObject (< name >)
ObjectLibrary:CreateNewObject (y)
- y=valid object category
ObjectLibrary:GetBlendingLibrary ()


Ocean:

Ocean:SetFog (1,1) - With 1,1 the fog is removed, so the sea is better visible. How to turn off, or other parameters are unknown.

Render:
Render:EnableFog (1) - Removes the fog, which constricts the vision to the sea.
Render:SetFogColor (R, g, b) - Here you can change the color if the distance vision nebulas (RGB MODE)
Render:SetFogDensity (x, x, x, x, x)
Render:Textures (0) - 0=without textures 1=with textures
Render:EnableFog (2) - 2=Models are faded out 1=Models are displayed
Render:NullRender (1) - All 3D Objecte are faded out

Selection:
Selection:GetSize ()
Selection:GetItem (x) also (x,x) and (x, x, x) - x=number

Sky:
Sky:SetWind (0) - Switches the moving of the clouds on (1) or off (0).
Sky:SetSunAngle (x) - Changes the angle of the sun; Note: Atmosphere:TimeLock (1) must be done.
Sky:SetBlend (x,x) - Changes the sunbeams and the strength of the rays of light of the sun

Terrain:
Terrain:Mode_DetailMapsOff () - Hereby you can switch to the lowest detail stage of the map texture.
Terrain:Mode_DetailMapsOn () - Hereby you can switch to the highest detail stage of the map texture.
Terrain:SetMinimumResolution (x) - Adjusts the terrain detail (note: with a value under 100 you can look trough the terrain)
Terrain:SetQuality (x) - Adjusts the strength of the terrain.

source: http://spellforce.jowood.com/forum/s...020#post148020

Last edited by Free Flinker : 10-19-2007 at 18:19. Reason: grammar errors
Shila is offline   Reply With Quote
Old 10-19-2007, 15:16   #2
Free Flinker
Moderator
 
Free Flinker's Avatar
 
Join Date: Jul 2004
Posts: 5,847
I've added a link to this thread to the Useful Info thread stickied above. Thanks for the translation. Various codes are listed on the English Boards but not all in one place so I'm sure many will find it very useful.
__________________
What is the first business of one who practises philosophy?
To get rid of self-conceit. For it is impossible for anyone to begin to learn that which he already knows.
--Epictetus.

Please note that game related questions should be asked via forum posting, not PMs. Thanks
Free Flinker is offline   Reply With Quote
Old 10-19-2007, 15:27   #3
Shila
Registered User
 
Join Date: Oct 2007
Age: 18
Posts: 6
Thanks for the add in the sticky post.

I hope sopme people will help me translating the rest.
Shila is offline   Reply With Quote
Old 10-19-2007, 15:41   #4
Vigilantus
Super Moderator
Just sleeping
Camerabug-Fixer
 
Vigilantus's Avatar
 
Join Date: Jan 2007
Posts: 3,649
Pfeiltasten are the arrow keys
Zenitstand - the sun stands right above the head (12:00)
farsightedness - view

Vigilantus
__________________
Remember the dead, but fight for the living!
Hellgate:London
Vigilantus is offline   Reply With Quote
Old 10-19-2007, 16:02   #5
Shila
Registered User
 
Join Date: Oct 2007
Age: 18
Posts: 6
Quote:
Originally Posted by Vigilantus View Post
Pfeiltasten are the arrow keys
Zenitstand - the sun stands right above the head (12:00)
farsightedness - view

Vigilantus
thanks

but for some reason i can't edit my post anymore
(or can't you edit it anymore after a certain while? )
Shila is offline   Reply With Quote
Old 10-19-2007, 16:10   #6
Free Flinker
Moderator
 
Free Flinker's Avatar
 
Join Date: Jul 2004
Posts: 5,847
There's a timer on editing, 15 minutes or so. Bit of an annoyance but I'm not subject to it so if you really want your post edited then I can do it for you. Alternatively, just let people read your warning and scroll down to read Vigilantus' translation.

It's up to you but I have to run right now so it won't be immediate if editing is your choice.
__________________
What is the first business of one who practises philosophy?
To get rid of self-conceit. For it is impossible for anyone to begin to learn that which he already knows.
--Epictetus.

Please note that game related questions should be asked via forum posting, not PMs. Thanks
Free Flinker is offline   Reply With Quote
Old 10-19-2007, 16:19   #7
Aeos
Narr
 
Aeos's Avatar
 
Join Date: Sep 2004
Location: HC SVNT DRACONES
Age: 22
Posts: 4,751
Quote:
Originally Posted by Shila View Post
I found out that there was a german thread with all cheats, but there was not such thread in english. I decided to translate them myself as far a i could, not everything might be translated correct or need a better discription, those will be marked red.
(some parts are done with a translator)

Spellforce 1 - Cheats are working with all Spellforce 1 versions including the addons

General information
Activating the console with CTRL and "+". (could be CTRL + "[" on english keyboard layouts)
With ESC the console will close.
You can switch trough codes you entered previously with the up- and down arrow.

(x) means that you will have to enter a amount/place (numbers)
Commands with a (1) can be inverted with (0).
The command SetHour changes the time only optically.

On the top of the console are some "Registered Objects". You get some commands for nearly all of them by typing the object and the command "Help()"
Example: Sky:Help ()

Cheats
Application:SetGodMode (1) - Immortality (only prevents you from dying you will still lose health)
Application:GiveMeGoods (x) - x units of each raw material
Application:SetNoManaUsage (1) - You won't use mana for Spells
Application:FastHeroCast (1) - Heroes get created fast
Application:SetBuildingFastBuildMode (1) - fast building
Application:SetFigureTechTreeMode (1) - all unit plans available
Application:SetBuildingTechTreeMode (1) - all building plans available
UnExplored:Enable (0) - The whole map is uncovered


Other instructions
Application:AddTimer (x, y, x)
Application:StartTimer () - Starts the added timer
Application:Test_FigureVanish ()
Application:Log ()
Application:TeleportAvatar (x,x)

AppSession:
AppSession:SetPauseMode (1) - Pauses the game. All control elements stay active and all instructions get done by by removing the command. (Type the same cheat with (0))
AppSession:SetTimeMultiplier (x) - Activates the fast-motion mode. All animations are done faster. (x = 0=no animation; 1=normal animation speed; starting from 2 = faster animation speed)

Atmosphere:
Atmosphere:TimeLock (1) - Holds on time, restart the time with (0)
Atmosphere:SetHour (x) - Adjusts the time (x = 0-24)
Atmosphere:SetAngle (x) The radius of the sun (x=0-x; 1-177 = day (89=noon, the sun is at the highest point) 178-351 = night on!!TimeLock must be on!!)

Camera:
Camera:ScriptAddLookAt (x, x, x, x, x, x) - x=number
Camera:ScriptAddLookAtRelative (x, x, x, x, x, x, x) - x=number
Camera:ScriptAddMoveTo (x, x, x, x, x, x) - x=number
Camera:ScriptAddMoveToRelative (x, x, x, x, x, x, x) - x=Number
Camera:ScriptAddSpline (x) - x=any number
Camera:ScriptAddDeploy (x, x, x, x, x, x, x, x) - x=number
Camera:ScriptReset () - Deletes the Camera Scripts
Camera:ScriptStart () - Starts Camera Scripts
Camera:MotionSpline_Reset ()

Camera:MotionSpline_SetBehaviour (x) - x=number
Camera:MotionSpline_AddSplinePoint (x, x, x) - x=number
Camera:MotionSpline_SetMovementLength (x) - x=number
Camera:MotionSpline_SetCorrection (x) - x=number
Camera:MotionSpline_SetSlowDown (x) - x=Number
Camera:ScriptSplineLookAtPosition (x, x, x) - x=number
Camera:ScriptSplineLookAtApproachingModifier (x) - x=number
Camera:ScriptSplineModifyCursorSpeed (x) x=Number
Camera:ScriptSplineModifyCursorSpeedModifier (x) - x=Number
Camera:ScriptSplineLookAtNpc (x) - x=Number
Camera:ScriptSplineAddTargetLookAtOffset (x, x, x) - x=Number

DebugInfo:
DebugInfo:LoadConfig (x) - x=number loads the Config
DebugInfo:SaveConfig (x)
- x=number stores the Config

GameControl:
GameControl:SetCameraMode (x) - Enables to swutch between different cameramodi (0=locked Freelook, 1=Freelook (without terrain collision), 2=normale view (Avatar), 3=Fixlook, 4=Freelook (with terrain Collision) in the Freelook mode you can move with the arrow keys. The height is steered with the zoom function)
GameControl:GetMousePosGrid (x,x) - x=number

GameView:
GameView:Mode_ShowDebugOn () - Switches the world block debuger on.
GameView:Mode_ShowDebugOff () - Switches the world block debuger off.
GameView:Mode_DrawElementOff (x) - Switches a certain map object off (1=all objects; 2=Ocean around the map; 3=Sky)


GdsMain:

GdsMain:Dump ()
GdsMain:DumpQuestBook ()
GdsMain:WatchNpc (x)
- x=number
GdsMain:UnwatchNpc (x) - x=number
GdsMain:WatchVar (x,x) - x=number
GdsMain:UnwatchVar (x,x) - x=number
GdsMain:SetVariableInt (x, x, x) - x=number
GdsMain:SetQuestState (x,x) - x=number

Illumination:
Illumination:Brightness (x) - x=0-4 the brightness of the objects is hereby set

ObjectLibrary:
ObjectLibrary:AddNewEquipment (x) or (x,x)
ObjectLibrary:CreateNewFigure (x,x)
ObjectLibrary:AddObject(x, x)
ObjectLibrary:CreateNewEffect (< name >)
- Name of an effect (no idea)
ObjectLibrary:AddNewMonument (x)
ObjectLibrary:GetObject (< name >)
ObjectLibrary:CreateNewObject (y)
- y=valid object category
ObjectLibrary:GetBlendingLibrary ()


Ocean:

Ocean:SetFog (1,1) - With 1,1 the fog is removed, so the sea is better visible. How to turn off, or other parameters are unknown.

Render:
Render:EnableFog (1) - Removes the fog, which constricts the vision to the sea.
Render:SetFogColor (R, g, b) - Here you can change the color if the distance vision nebulas (RGB MODE)
Render:SetFogDensity (x, x, x, x, x)
Render:Textures (0) - 0=without textures 1=with textures
Render:EnableFog (2) - 2=Models are faded out 1=Models are displayed
Render:NullRender (1) - All 3D Objecte are faded out

Selection:
Selection:GetSize ()
Selection:GetItem (x) also (x,x) and (x, x, x) - x=number

Sky:
Sky:SetWind (0) - Switches the moving of the clouds on (1) or off (0).
Sky:SetSunAngle (x) - Changes the angle of the sun; Note: Atmosphere:TimeLock (1) must be done.
Sky:SetBlend (x,x) - Changes the sunbeams and the strength of the rays of light of the sun

Terrain:
Terrain:Mode_DetailMapsOff () - Hereby you can switch to the lowest detail stage of the map texture.
Terrain:Mode_DetailMapsOn () - Hereby you can switch to the highest detail stage of the map texture.
Terrain:SetMinimumResolution (x) - Adjusts the terrain detail (note: with a value under 100 you can look trough the terrain)
Terrain:SetQuality (x) - Adjusts the strength of the terrain.

source: http://spellforce.jowood.com/forum/s...020#post148020

Please help me correcting the red marked words/centences.
I hope this is usefull information.
I've made some optical changes and new translations from German to English.

Original post Spoiler:
I found out that there was a german threat with all cheats, but there was not such threat in english. I decided to translate them myself as far a i could, not everything might be translated correct or need a better discription, those wil be marked red.
(some parts are done with a translator)

Spellforce – order of dawn

General information
activating the conole in version 1.02 with CTRL and "+". (could be CTRL + "[" )
With ESC the console will close.
You can switch trough codes you entered previously with the up- and downarrow

(X) means that you wil have to enter a amount/place (numbers)
(1) this means the code is turned on
(0) this means the code is turned off

Cheats
Application:SetGodMode (1) - Invulnerability (only prevents you from dieing you will still lose health)
Application:GiveMeGoods (x) - x units of each raw material
Application:SetNoManaUsage (1) - Infinitely Mana
Application:FastHeroCast (1) - Heroes fast create
Application:SetBuildingFastBuildMode (1) - fast building
Application:SetFigureTechTreeMode (1) - all units you have can be build
Application:SetBuildingTechTreeMode (1) - all buildings you have can be build
UnExplored:Enable (0) - The whole map is uncovered


Other instructions
Application:AddTimer (x, y, x)
Application:StartTimer () starts the added timer
Application:Test_FigureVanish ()
Application:Log ()
Application:TeleportAvatar (x,x)

AppSession:
AppSession:SetPauseMode (1) Pauses the gameplayplay. All controlable elements are active and all instructions with waiving (0) are implemented.
AppSession:SetTimeMultiplier (x) activates quick-motion apparatuses a function into all animations to be faster implemented. (x = 0=Animationsstillstand, 1=Normale Anim. Geschw. starting from 2 = faster Geschw.)

Atmosphere:
Atmosphere:TimeLock (1) holds time on with 0 can one the time restart
Atmosphere:SetHour (x) adjusts the time (x = 0-24)
Atmosphere:SetAngle (x) the radius of the sun (x=0-x; 1-177 = day (89=Zenitstand) 178-351 = night on!!TimeLock must be on!!)

Camera:
Camera:ScriptAddLookAt (x, x, x, x, x, x) x=number
Camera:ScriptAddLookAtRelative (x, x, x, x, x, x, x) x=Number
Camera:ScriptAddMoveTo (x, x, x, x, x, x) x=Number
Camera:ScriptAddMoveToRelative (x, x, x, x, x, x, x) x=Number
Camera:ScriptAddSpline (x) x=Irgendeine number
Camera:ScriptAddDeploy (x, x, x, x, x, x, x, x) x=Number
Camera:ScriptReset () deletes the Camera Scripts
Camera:ScriptStart () starts Camera Scripts
Camera:MotionSpline_Reset ()
Camera:MotionSpline_SetBehaviour (x) x=Number
Camera:MotionSpline_AddSplinePoint (x, x, x) x=Number
Camera:MotionSpline_SetMovementLength (x) x=Number
Camera:MotionSpline_SetCorrection (x) x=Number
Camera:MotionSpline_SetSlowDown (x) x=Number
Camera:ScriptSplineLookAtPosition (x, x, x) x=Number
Camera:ScriptSplineLookAtApproachingModifier (x) x=Number
Camera:ScriptSplineModifyCursorSpeed (x) x=Number
Camera:ScriptSplineModifyCursorSpeedModifier (x) x=Number
Camera:ScriptSplineLookAtNpc (x) x=Number
Camera:ScriptSplineAddTargetLookAtOffset (x, x, x) x=Number

DebugInfo:
DebugInfo:LoadConfig (x) x=Number load the Config
DebugInfo:SaveConfig (x) x=Number stores the Config

GameControl:
GameControl:SetCameraMode (x) one can here between different Cameramodi switches (0=locked Freelook, 1=Freelook (without terrain Collision), 2=normale opinion (Avatar), 3=Fixlook, 4=Freelook (with terrain Collision) in the Freelook mode one can free-move with the Pfeitasten. One steers the height with the zoom function)
GameControl:GetMousePosGrid (x,x) x=Number

GameView:
GameView:Mode_ShowDebugOn () switches the World on block Debuger
GameView:Mode_ShowDebugOff () switches the World off block Debuger
GameView:Mode_DrawElementOff (x) Schalttet a certain map object from 1=alle of objects 2=Oceanb approximately around the terrain 3=Sky

GdsMain:
GdsMainump ()
GdsMainumpQuestBook ()
GdsMain:WatchNpc (x) x=Number
GdsMain:UnwatchNpc (x) x=Number
GdsMain:WatchVar (x,x) x=Number
GdsMain:UnwatchVar (x,x) x=Number
GdsMain:SetVariableInt (x, x, x) x=Number
GdsMain:SetQuestState (x,x) x=Number

Illumination:
Illumination:Brightness (x) x=0-4 the brightness of the objects is hereby set

ObjectLibrary:
ObjectLibrary:AddNewEquipment (x) or (x,x)
ObjectLibrary:CreateNewFigure (x,x)
ObjectLibrary:AddObject(x, x)
ObjectLibrary:CreateNewEffect (< name >) name effect (no notion)
ObjectLibrary:AddNewMonument (x)
ObjectLibrary:GetObject (< name >)
ObjectLibrary:CreateNewObject (y) y=valid object category
ObjectLibrary:GetBlendingLibrary ()

Ocean:
Ocean:SetFog (1,1) with 1,1 (it is not in such a way nebulas covered any longer) like one it more visibly switches off and further Params is unknown.

Render:
Render:EnableFog (1) the fog that farsightedness on the sea prevented is away. With 0 is it again there.
Render:SetFogColor (R, g, b) here one can change the color distance vision nebulas (RGB MODE)
Render:SetFogDensity (x, x, x, x, x)
Render:Textures (0) 0=without textures 1=with textures
Render:EnableFog (2) 2=Modes are indicated faded out 1=Model
Render:NullRender (1) all 3D Objecte are faded out

Selection:
Selection:GetSize ()
Selection:GetItem (x) also (x,x) and (x, x, x) x=Number

Sky:
Sky:SetWind (0) switches a moving of the clouds a (1) or from (0)
Sky:SetSunAngle (x) changes the angle of the sun; Note: Atmosphere:TimeLock (1) must be made.
Sky:SetBlend (x,x) changes the sunbeams and the strength of the rays of light of the sun

Terrain:
Terrain:Mode_DetailMapsOff () hereby one stops the lowest detail stage of the map texture.
Terrain:Mode_DetailMapsOn () hereby one stops the highest detail stage of the map texture.
Terrain:SetMinimumResolution (x) adjusts the terrain detail (note: with a value under 100 one will examine by the terrain)
Terrain:SetQuality (x) adjusts the strength of the terrain


used a translator for this part:
For x a number must be enterd . One knows instructions with a 1 in Clammy ones with the value 0 in that Clammy ones put back.
Also the instruction SetHour changes the time only optically.

With the console above "Registred Objects" stand. With nearly everyone these knows one instructions wars in which one the Object enters and then the instruction "Help ()".
Tape: Sky:Help ()


source: http://spellforce.jowood.com/forum/s...020#post148020

please help me corecting the red marked words/centences.
I hope this is usefull information.
__________________
We do what we must, Lucien.
Sometimes we can choose the path we follow. Sometimes our choices are made for us.
And sometimes we have no choice at all.
Dream - Sandman: Season of Mists
Aeos is offline   Reply With Quote
Old 10-19-2007, 16:26   #8
Shila
Registered User
 
Join Date: Oct 2007
Age: 18
Posts: 6
Quote:
Originally Posted by Aeos View Post
I've made some optical changes and new translations from German to English.

Original post Spoiler:
I found out that there was a german threat with all cheats, but there was not such threat in english. I decided to translate them myself as far a i could, not everything might be translated correct or need a better discription, those wil be marked red.
(some parts are done with a translator)

Spellforce – order of dawn

General information
activating the conole in version 1.02 with CTRL and "+". (could be CTRL + "[" )
With ESC the console will close.
You can switch trough codes you entered previously with the up- and downarrow

(X) means that you wil have to enter a amount/place (numbers)
(1) this means the code is turned on
(0) this means the code is turned off

Cheats
Application:SetGodMode (1) - Invulnerability (only prevents you from dieing you will still lose health)
Application:GiveMeGoods (x) - x units of each raw material
Application:SetNoManaUsage (1) - Infinitely Mana
Application:FastHeroCast (1) - Heroes fast create
Application:SetBuildingFastBuildMode (1) - fast building
Application:SetFigureTechTreeMode (1) - all units you have can be build
Application:SetBuildingTechTreeMode (1) - all buildings you have can be build
UnExplored:Enable (0) - The whole map is uncovered


Other instructions
Application:AddTimer (x, y, x)
Application:StartTimer () starts the added timer
Application:Test_FigureVanish ()
Application:Log ()
Application:TeleportAvatar (x,x)

AppSession:
AppSession:SetPauseMode (1) Pauses the gameplayplay. All controlable elements are active and all instructions with waiving (0) are implemented.
AppSession:SetTimeMultiplier (x) activates quick-motion apparatuses a function into all animations to be faster implemented. (x = 0=Animationsstillstand, 1=Normale Anim. Geschw. starting from 2 = faster Geschw.)

Atmosphere:
Atmosphere:TimeLock (1) holds time on with 0 can one the time restart
Atmosphere:SetHour (x) adjusts the time (x = 0-24)
Atmosphere:SetAngle (x) the radius of the sun (x=0-x; 1-177 = day (89=Zenitstand) 178-351 = night on!!TimeLock must be on!!)

Camera:
Camera:ScriptAddLookAt (x, x, x, x, x, x) x=number
Camera:ScriptAddLookAtRelative (x, x, x, x, x, x, x) x=Number
Camera:ScriptAddMoveTo (x, x, x, x, x, x) x=Number
Camera:ScriptAddMoveToRelative (x, x, x, x, x, x, x) x=Number
Camera:ScriptAddSpline (x) x=Irgendeine number
Camera:ScriptAddDeploy (x, x, x, x, x, x, x, x) x=Number
Camera:ScriptReset () deletes the Camera Scripts
Camera:ScriptStart () starts Camera Scripts
Camera:MotionSpline_Reset ()
Camera:MotionSpline_SetBehaviour (x) x=Number
Camera:MotionSpline_AddSplinePoint (x, x, x) x=Number
Camera:MotionSpline_SetMovementLength (x) x=Number
Camera:MotionSpline_SetCorrection (x) x=Number
Camera:MotionSpline_SetSlowDown (x) x=Number
Camera:ScriptSplineLookAtPosition (x, x, x) x=Number
Camera:ScriptSplineLookAtApproachingModifier (x) x=Number
Camera:ScriptSplineModifyCursorSpeed (x) x=Number
Camera:ScriptSplineModifyCursorSpeedModifier (x) x=Number
Camera:ScriptSplineLookAtNpc (x) x=Number
Camera:ScriptSplineAddTargetLookAtOffset (x, x, x) x=Number

DebugInfo:
DebugInfo:LoadConfig (x) x=Number load the Config
DebugInfo:SaveConfig (x) x=Number stores the Config

GameControl:
GameControl:SetCameraMode (x) one can here between different Cameramodi switches (0=locked Freelook, 1=Freelook (without terrain Collision), 2=normale opinion (Avatar), 3=Fixlook, 4=Freelook (with terrain Collision) in the Freelook mode one can free-move with the Pfeitasten. One steers the height with the zoom function)
GameControl:GetMousePosGrid (x,x) x=Number

GameView:
GameView:Mode_ShowDebugOn () switches the World on block Debuger
GameView:Mode_ShowDebugOff () switches the World off block Debuger
GameView:Mode_DrawElementOff (x) Schalttet a certain map object from 1=alle of objects 2=Oceanb approximately around the terrain 3=Sky

GdsMain:
GdsMainump ()
GdsMainumpQuestBook ()
GdsMain:WatchNpc (x) x=Number
GdsMain:UnwatchNpc (x) x=Number
GdsMain:WatchVar (x,x) x=Number
GdsMain:UnwatchVar (x,x) x=Number
GdsMain:SetVariableInt (x, x, x) x=Number
GdsMain:SetQuestState (x,x) x=Number

Illumination:
Illumination:Brightness (x) x=0-4 the brightness of the objects is hereby set

ObjectLibrary:
ObjectLibrary:AddNewEquipment (x) or (x,x)
ObjectLibrary:CreateNewFigure (x,x)
ObjectLibrary:AddObject(x, x)
ObjectLibrary:CreateNewEffect (< name >) name effect (no notion)
ObjectLibrary:AddNewMonument (x)
ObjectLibrary:GetObject (< name >)
ObjectLibrary:CreateNewObject (y) y=valid object category
ObjectLibrary:GetBlendingLibrary ()

Ocean:
Ocean:SetFog (1,1) with 1,1 (it is not in such a way nebulas covered any longer) like one it more visibly switches off and further Params is unknown.

Render:
Render:EnableFog (1) the fog that farsightedness on the sea prevented is away. With 0 is it again there.
Render:SetFogColor (R, g, b) here one can change the color distance vision nebulas (RGB MODE)
Render:SetFogDensity (x, x, x, x, x)
Render:Textures (0) 0=without textures 1=with textures
Render:EnableFog (2) 2=Modes are indicated faded out 1=Model
Render:NullRender (1) all 3D Objecte are faded out

Selection:
Selection:GetSize ()
Selection:GetItem (x) also (x,x) and (x, x, x) x=Number

Sky:
Sky:SetWind (0) switches a moving of the clouds a (1) or from (0)
Sky:SetSunAngle (x) changes the angle of the sun; Note: Atmosphere:TimeLock (1) must be made.
Sky:SetBlend (x,x) changes the sunbeams and the strength of the rays of light of the sun

Terrain:
Terrain:Mode_DetailMapsOff () hereby one stops the lowest detail stage of the map texture.
Terrain:Mode_DetailMapsOn () hereby one stops the highest detail stage of the map texture.
Terrain:SetMinimumResolution (x) adjusts the terrain detail (note: with a value under 100 one will examine by the terrain)
Terrain:SetQuality (x) adjusts the strength of the terrain


used a translator for this part:
For x a number must be enterd . One knows instructions with a 1 in Clammy ones with the value 0 in that Clammy ones put back.
Also the instruction SetHour changes the time only optically.

With the console above "Registred Objects" stand. With nearly everyone these knows one instructions wars in which one the Object enters and then the instruction "Help ()".
Tape: Sky:Help ()


source: http://spellforce.jowood.com/forum/s...020#post148020

please help me corecting the red marked words/centences.
I hope this is usefull information.
Yep, I like it
It would be nice if you change that one with my one
Shila is offline   Reply With Quote
Old 10-19-2007, 16:32   #9
Aeos
Narr
 
Aeos's Avatar
 
Join Date: Sep 2004
Location: HC SVNT DRACONES
Age: 22
Posts: 4,751
Quote:
Originally Posted by Shila View Post
It would be nice if you change that one with my one
well, thats Free Flinkers Job. He is mod of the english boards.
__________________
We do what we must, Lucien.
Sometimes we can choose the path we follow. Sometimes our choices are made for us.
And sometimes we have no choice at all.
Dream - Sandman: Season of Mists
Aeos is offline   Reply With Quote
Old 10-19-2007, 16:42   #10
Shila
Registered User
 
Join Date: Oct 2007
Age: 18
Posts: 6
Doesn't matter who does it, I would apreaciate it.
Shila is offline   Reply With Quote
Old 10-19-2007, 18:20   #11
Free Flinker
Moderator
 
Free Flinker's Avatar
 
Join Date: Jul 2004
Posts: 5,847
Aeos meant that he isn't able to, like I can't use my own mod powers to fight for truth and justice on the German boards

It's done now but if you see any further corrections you want made, just PM me.
__________________
What is the first business of one who practises philosophy?
To get rid of self-conceit. For it is impossible for anyone to begin to learn that which he already knows.
--Epictetus.

Please note that game related questions should be asked via forum posting, not PMs. Thanks
Free Flinker is offline   Reply With Quote
Old 10-19-2007, 18:41   #12
Aeos
Narr
 
Aeos's Avatar
 
Join Date: Sep 2004
Location: HC SVNT DRACONES
Age: 22
Posts: 4,751
Quote:
Originally Posted by Free Flinker View Post
Aeos meant that he isn't able to, like I can't use my own mod powers to fight for truth and justice on the German boards
*cough* *cough* Truth? Justice? Well, my goal is to build up a reign of terror.

__________________
We do what we must, Lucien.
Sometimes we can choose the path we follow. Sometimes our choices are made for us.
And sometimes we have no choice at all.
Dream - Sandman: Season of Mists
Aeos is offline   Reply With Quote
Old 10-19-2007, 18:48   #13
Free Flinker
Moderator
 
Free Flinker's Avatar
 
Join Date: Jul 2004
Posts: 5,847
Quote:
Originally Posted by Aeos View Post
*cough* *cough* Truth? Justice? Well, my goal is to build up a reign of terror.

I know but I was too scared to tell anyone
__________________
What is the first business of one who practises philosophy?
To get rid of self-conceit. For it is impossible for anyone to begin to learn that which he already knows.
--Epictetus.

Please note that game related questions should be asked via forum posting, not PMs. Thanks
Free Flinker is offline   Reply With Quote
Old 10-19-2007, 21:29   #14
Shila
Registered User
 
Join Date: Oct 2007
Age: 18
Posts: 6
yes, this looks nice thanks
Shila is offline   Reply With Quote
Old 10-19-2007, 21:40   #15
Vigilantus
Super Moderator
Just sleeping
Camerabug-Fixer
 
Vigilantus's Avatar
 
Join Date: Jan 2007
Posts: 3,649
Quote:
Originally Posted by Shila View Post
IGameControl:
GameControl:SetCameraMode (x) - Enables to switch between different cameramodi (0=locked Freelook, 1=Freelook (without terrain collision), 2=normale view (Avatar), 3=Fixlook, 4=Freelook (with terrain Collision) in the Freelook mode you can move with the arrow keys. The height is steered with the zoom function)
Just a little mistake, but i think you want it perfect

Vigilantus
__________________
Remember the dead, but fight for the living!
Hellgate:London
Vigilantus is offline   Reply With Quote
Old 10-19-2007, 22:08   #16
delgado
Durchlaucht
Camerabug-Fixer
 
delgado's Avatar
 
Join Date: May 2004
Location: Oberboihingen /Germany
Age: 60
Posts: 1,670
Quote:
Originally Posted by Aeos View Post
*cough* *cough* Truth? Justice? Well, my goal is to build up a reign of terror.
I always suspected that! Now i know Let's face the facts.
__________________
Ihr wollt einen Drachen vor einer Frau retten? Muss so etwas nicht eigentlich anders herum laufen? (Mordecay)
---------------------------------------------------------------------------------------------------
Board: GA-P35-DS3/2.0 CPU: Q9550@3,4 Grafik: EVGA 8800GT RAM: 4x1GB Corsair 6400C4 XMS2 DHX OS: XP SP3
delgado is offline   Reply With Quote
Old 09-10-2008, 13:33   #17
cronus power
The Unpredictable
 
cronus power's Avatar
 
Join Date: Sep 2008
Location: Australia... so im on when this place is silent
Age: 20
Posts: 44
RPG Character: Arniche Whitewind
a suggestion about the
"Application:GiveMeGoods(X)"
the most digits you can have is 5:
"Application:GiveMeGoods(99999)"
but a word to the wise, don't press the "-"
"Application:GiveMeGoods(-1)"
you'll get more resources than a tower nut would know what to do with
__________________
Now we got a choice and the choice is plain; We can live free or we can die hard, as hard as we can.
cronus power is offline   Reply With Quote
Old 09-07-2009, 18:40   #18
Seb The Mage
Lets rock..hero style....
 
Seb The Mage's Avatar
 
Join Date: Sep 2009
Location: In the magical land of the place called....paint...
Posts: 40
RPG Character: Hancock
Thumbs Up Just wanted to say

I just wanted to say that the tech tree's don't give you all the plans all they do is remove the requirements for them. Ex: can build a champion without anything, also makes building them ten times faster (very good cheat when build a troll army).
You can also just build a large Hq. If you build any of the building's in there requirements it slows there speed down.
Ex:assasin, I build a forge....it is it's only requirement so speed set to 100%, Paladin:I build a master armory, 1 of 2 requirement, speed slowed down by 50% and soo on.

Seb. Peace.

How can something so cute be so vewwwyy ebbilll....*coughs* I mean evil*ahem*
__________________
Now what would you do if you had superpowers

Last edited by Seb The Mage : 09-07-2009 at 18:45. Reason: Bewcause of Ebil buwnny wrabiitt thingy
Seb The Mage is offline   Reply With Quote
Old 09-29-2009, 20:38   #19
supervibu
Registered User
 
Join Date: Sep 2009
Posts: 10
umm 2 questions both about Selection:GetItem
do i have to enter a code or an item name
and can someone list all the items with codes(if u need)or names
supervibu is offline   Reply With Quote
Old 09-29-2009, 20:55   #20
Seb The Mage
Lets rock..hero style....
 
Seb The Mage's Avatar
 
Join Date: Sep 2009
Location: In the magical land of the place called....paint...
Posts: 40
RPG Character: Hancock
Hmm...

Mabye if you look around the web for a bit you mit find it, that or someone here that knows can tell you. Sos, but I don't know.

Seb.

Peace.
__________________
Now what would you do if you had superpowers
Seb The Mage is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +2. The time now is 17:15.


Powered by vBulletin
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
© 2009 JoWooD Entertainment AG, Austria. All Rights Reserved.
Style © by Kubi